Animation.frames
An array of Vector4
that holds data about cropping the current sprite
.
Type: Array{Vector4}
Example
spriteFrames = [
[0, 0, 16, 16], # First frame cropping
[17, 0, 16, 16], # Second frame cropping
# Additional frames and cropping information...
]
In the provided code, we have a array called spriteFrames
that contains multiple subarrays. Each subarray represents a frame in an animation and contains four values: [x, y, w, h]
.
Let’s break down what each value represents:
x
: This value represents the starting x-coordinate of the cropping area on the image. It specifies the leftmost point from where the cropping should begin.
y
: This value represents the starting y-coordinate of the cropping area on the image. It specifies the topmost point from where the cropping should begin.
w
: This value represents the width of the cropping area. It specifies how many pixels wide the cropped portion should be.
h
: This value represents the height of the cropping area. It specifies how many pixels tall the cropped portion should be.
By using these four values, we can define a rectangular region on an image that we want to extract or crop. The cropping area starts at the point (x, y)
and extends w
pixels to the right and h
pixels downwards.
In the provided code, each subarray in the spriteFrames
array represents a frame in an animation. The first subarray [0, 0, 16, 16]
indicates that the first frame should be cropped from the image starting at the top-left corner (0, 0)
with a width and height of 16 pixels each. Similarly, the second subarray [17, 0, 16, 16]
indicates that the second frame should be cropped starting at (17, 0)
with the same width and height.
This cropping information is useful when working with sprite sheets or image sequences where different frames of an animation are stored in a single image. By specifying the cropping area for each frame, we can extract individual frames from the image to create animations or perform other image processing tasks.