force_frame_update(Animator)
Updates the sprite crop of the animator to the specified frame index.
Properties
Parameter | Description |
---|---|
this | The animator object |
animations | An array of Animations. |
Example
animations = [Animation([Math.Vector4(0,0,16,16), Math.Vector4(0,17,16,16)], 60)] # creating an animation with two `Vector4` frames, running at 60 fps
animator = Animator(animations) # creating an animator, and associating the previously created animation with it
force_frame_update(animator, 1) # forces the animation to be at frame 1